CS > 游戏动态 > Valve发布CS 1.6 beta补丁 添加Linux支持

Valve发布CS 1.6 beta补丁 添加Linux支持

13-02-22 18:01 来源:互联网 作者:未知 相关文章

  已经多年没有修改CS 1.6的Valve发布了CS 1.6补丁,进行了一些改动并添加了Linux支持。

  虽然补丁刚刚发布时由于bug重重引发了玩家的强烈愤慨,但目前这些问题基本已被修复。Valve仍然在进行改动和测试,现在玩家们可以在Steam游戏库中选择加入CS 1.6 beta测试。

  新补丁增加了鼠标raw input支持,白雷不再解除黑屏,rate最大值改为100000,垂直同步和各向异性过滤目前可以通过控制台控制。

  CS 1.6 beta更新日志

  • Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen

  • Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS

  • Fixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error

  • Fixed corruption of text input when hitting backspace while composing a message

  • Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues

  • Fixed mouse clicks sometimes being lost

  • Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly

  • Fixed movement when running at more than 100fps

  • Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled

  • Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps

  • Increased supported entity count in Counter-Strike 1.6 to 1800

  February 14:

  • Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game

  • Added support for Mac OS X and Linux operating systems

  • Enabled Cloud support for save games

  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU

  • Improved support for in-game chat in non-latin languages

  February 13 (Beta):

  • Don't create the SAVE/ folder on disk unless needed by a game

  • Fixed extra temporary files from the save process not being cleared up

  • Fixed empty chat messages being allowed

  • Fixed using backspace when using say or say_team command with non latin characters

  • Fixed mouse offset when running in fullscreen software mode

  • Fixed copying text from the game console not getting the last couple of character when doing multiple lines

  February 12 (Beta):

  • Enabled fully localized chat in Counter-Strike 1.6

  • Made keypad enter key submit a command in the game console

  • Fixed extra keys causing the console to toggle when using a non-QWERTY keyboard

  • Fixed maps list in New Games option not showing all available maps

  • Removed cl_rate command, "rate" is the appropriate command to use

  • Fixed crash when using alt-tab in software mode

  • Fixed crash if you set a bind to an invalid engine key

  February 11 (Beta):

  • Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content

  • Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files

  • Updated Video options tab to better expose new configuration settings and remove unused ones

  • Increased maximum allowed rate setting to 100,000

  • Fixed in game chat not using correct characters when using non-US layout keyboards

  • Fixed bot column in server browser to show the number of bot players (and not a random image)

  • Fixed player column sorted in server browser

  • Don't lock the game to the first CPU on your machine under Windows

  • Fixed loading config.cfg from the wrong path

  • Fixed crash on joining server

  • Fixed chat text showing previous line of text sometime in Counter-Strike 1.6

  • Fixed fps_max to actually run at that framerate, not 1 less

  • Fixed timing function used on Linux to better match system time, reducing frame time variability

  • Fixed duck key not dismissing spectator UI in Counter-Strike 1.6

  • Fixed cl_minmodels cvar sometimes not being applied

  February 8 (Beta):

  • Fixed a crash if you had invalid data for a key bind in your config.cfg

  • Fixed a crash for older opengl drivers (ones without FBO support)

  • Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server

  • Fixed crash on changelevel if save data was not available

  • Fixed keypad period key not binding properly

  • Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available).

  • Fixed hang on server connect if you fail to download some assets via HTTP

  February 8 (Beta):

  • Fixed auto-complete list in game console jumping 2 entries at a time

  • Fixed keypad enter not being a key you could bind in the Options dialog

  • Fixed mouse wheel up/down not showing in the binding Options dialog

  • Fixed Low Violence mode being applied incorrectly

  • Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab.

  February 7 (Beta):

  • Fixed viewdemo command crashing when run

  • Fixed screenshot command crashing

  • Fixed HD model packs not loading if available and enabled

  • Fixed crash on launch if your graphics cards didn't support FBO's

  • Fixed crash on launch under SELinux

  • Fixed assorted crashes in Counter-Strike 1.6 due to bad string checks

  February 6 (Beta):

  • Fixed crash when spectating players

  • Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days

  • Don't unpause the game when dismissing the Steam overlay if the game was already paused

  • Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0)

  • Fix say and say_team commands using wrong characters on non-US keyboard layouts

  February 5 (Beta):

  • Fixed alt-tab not working correctly, the game window is no longer forced on top

  • Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.

  • Fixed error on launch loading mss32.dll under Windows

  • Fixed hang on startup causing a black screen to display on OS X and Linux

  • Update Server Browser display to match behavior of Source engine products

  February 4 (Beta):

  • Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards

  • Fixed crash when typing in certain unicode characters

  • Fixed voice chat sometimes not transmitting properly

  • Allowed the toggleconsole command to be properly rebound

  February 1:

  • Added option to disable use of HD model packs in Video tab of options dialog

  • Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike)

  • Fixed fullscreen software mode rendering incorrectly

  • Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)

  January 31:

  • Fixed fans not rotating after being in a level for more than a few minutes

  • Added "-nofbo" command line option to let you disable using the new method for rendering

  • Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa".

  • Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server

  • Fixed drowning damage being applied after respawn in some cases

  • Fixed malicious clients being able to upload certain new files to servers

  • Fixed some scripts sounds not playing

  January 30:

  • Made save games cross platform

  • Fixed crash when changing video modes under windows

  • Removed support for A3D sounds from the engine, this API is not functional on current Windows OS releases

  • Removed legacy D3D renderer, assorted OpenGL improvements in the beta make this older API not supportable

  • Enabled hud_fastswitch on mouse wheel movement for Counter-Strike

  January 29 (Beta):

  • Fixed game icon not showing in window title bar and/or dock

  • Fixed OK button on Half-Life 1 deathmatch MOTD not being selectable if you ran in a non 4:3 resolution

  • Added support for fast HTTP download when getting server assets for Linux and OSX

  • Changed full screen render to fall back to changing the desktop resolution if it fails to create and offscreen FBO (useful on older video cards)

  • Fixed crash if a game asked to play a sound with a volume that was too high

  • Fixed rare crash on startup due to thread race conditions